

Focuses on magical units that gain bonuses when spells are cast.Focuses on debuffing enemy units in battle.Gains buildings that generate Knowledge as well as boost income from Prisons and Crypts.Cities suffer fewer penalties from low Stability.Gains powerful bonuses at certain Alignment levels, whether Good, Neutral, or Evil.Focuses on versatile units with hidden abilities that can be unlocked through Awakening.Gains additional Stability and Knowledge from buildings.Has the ability to prospect for resources in Cliffs, Mountains, or Stalagmites.Focuses on tough units that can bolster their defenses.Gains additional Production income buildings.Focuses on melee units that deal bonus damage on their first attack.Gains additional Food and Draft income buildings.


Can grant titles to their Heroes for unique bonuses.Focuses on martial units that get defensive bonuses from being adjacent.There are 6 Cultures in Age of Wonders 4's grand strategy, each with its own unique bonuses, unit roster, research options, and Affinity: After they've chosen a Physical Form, players next need to pick a Culture for their new Faction.
